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tile-based

Here are 50 public repositories matching this topic...

Unofficial Qt 5 continuation of Tim Baker’s PZ mapping toolsβ€”WorldEd, TileZed, and BuildingEdβ€”with 256/300-cell support, improved Lua APIs, and additional mapping tools. Based on Tim Baker’s original repositories

  • Updated Oct 24, 2026
  • C++

Advanced prompt engineering system for dynamic compilation, optimization, and swapping of prompt components (tiles) across multiple LLMs. Features IR-based optimization, token-level validation w/ version tracking. Achieves 28.5% token reduction while maintaining 91%+ quality scores.

  • Updated Dec 23, 2025
  • Python

Full-motion video on a stock Neo Geo AES. An offline baker interns every 16x16 tile into character ROM, so the 68000 player only pushes tile numbers into sprite control blocks. Ten minutes at 59.2 fps with sound in a 158 MB cartridge, verified bit-exact against geolith and MAME

  • Updated Oct 30, 2026
  • Python

Odyssey Eden is a 2D pixel art RPG and life simulation game where you manage a tribe in a procedurally generated world. Explore biomes, develop character skills and traits, and guide relationships. With genetics-based character creation, each journey is unique in this evolving survival adventure.

  • Updated Nov 10, 2024
  • Python

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