ReactiveUI
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Repositories
- ReactiveUI.SourceGenerators Public
Roslyn source generators that write ReactiveUI boilerplate at compile time. Attributes such as [Reactive], [ObservableAsProperty], [ReactiveCommand] and [IViewFor] produce reactive properties, commands and view bindings without reflection or IL weaving.
- ReactiveUI.Binding.SourceGenerators Public
A compile-time binding engine for ReactiveUI. It generates the property observation and binding code behind WhenAnyValue, Bind and related APIs at build time, so bindings run without runtime reflection.
- ReactiveUI Public
A composable, cross-platform MVVM framework for .NET inspired by functional reactive programming. It moves mutable state out of the user interface, keeps each feature's logic in one readable place, and makes applications easier to test. Supports WPF, WinForms, WinUI, .NET MAUI, Avalonia, Uno Platform, Blazor and Android.
- ReactiveUI.Uno Public
ReactiveUI integration for the Uno Platform. Provides Uno-aware views, activation, routing, binding and scheduler support so the same MVVM code runs on Windows, desktop, WebAssembly, Android and iOS.
- Akavache Public
An asynchronous, persistent key-value store for .NET desktop and mobile applications, backed by SQLite. Suited to both durable data such as user settings and cached data that expires, with optional encryption and System.Text.Json serialization.
- Maui.Plugins.Popup Public
ReactiveUI integration for popups in .NET MAUI. Provides reactive popup pages built on Mopups so popups follow the same MVVM, activation and binding patterns as the rest of a ReactiveUI application.
- ReactiveUI.Validation Public
Reactive validation for ReactiveUI view models. Declare validation rules as observables over properties and bind the results to views on any supported .NET platform.
- Primitives Public
A compact, allocation-conscious reactive programming library for .NET built on IObservable<T>. It covers the common Rx operators, scheduling and state without a runtime dependency on System.Reactive, and is designed for trimming and native AOT.
- Fusillade Public
An opinionated HTTP library for .NET applications built on HttpClient message handlers. Provides request de-duplication, prioritised concurrency limiting, speculative background fetching and optional response caching.
- punchclock Public
A library for managing concurrent asynchronous operations in .NET. Provides bounded concurrency, priority scheduling and key-based serialization over a single queue, with Task and IObservable APIs.