studio packageΒΆ
SubmodulesΒΆ
Module contentsΒΆ
Provides model based functionality.
- class studio.AnimSectionsΒΆ
Bases:
instance- property blockΒΆ
None( (_studio.AnimSections)arg1) -> int
- property indexΒΆ
None( (_studio.AnimSections)arg1) -> int
- class studio.AnimationΒΆ
Bases:
instance- property anim_blockΒΆ
None( (_studio.Animation)arg1) -> int
- property anim_offsetΒΆ
None( (_studio.Animation)arg1) -> int
- property flagsΒΆ
None( (_studio.Animation)arg1) -> int
- property frames_countΒΆ
None( (_studio.Animation)arg1) -> int
- property local_hierarchy_countΒΆ
None( (_studio.Animation)arg1) -> int
- property local_hierarchy_offsetΒΆ
None( (_studio.Animation)arg1) -> int
- property model_headerΒΆ
None( (_studio.Animation)arg1) -> _studio.ModelHeader
- property movements_countΒΆ
None( (_studio.Animation)arg1) -> int
- property movements_offsetΒΆ
None( (_studio.Animation)arg1) -> int
- property nameΒΆ
None( (_studio.Animation)arg1) -> str
- property section_framesΒΆ
None( (_studio.Animation)arg1) -> int
- property section_offsetΒΆ
None( (_studio.Animation)arg1) -> int
- property zero_frame_countΒΆ
None( (_studio.Animation)arg1) -> int
- property zero_frame_indexΒΆ
None( (_studio.Animation)arg1) -> int
- property zero_frame_spanΒΆ
None( (_studio.Animation)arg1) -> int
- property zero_frame_stall_timeΒΆ
None( (_studio.Animation)arg1) -> float
- class studio.BoneControllerΒΆ
Bases:
instance- property boneΒΆ
None( (_studio.BoneController)arg1) -> int
- property endΒΆ
None( (_studio.BoneController)arg1) -> float
- property input_fieldΒΆ
None( (_studio.BoneController)arg1) -> int
- property restΒΆ
None( (_studio.BoneController)arg1) -> int
- property startΒΆ
None( (_studio.BoneController)arg1) -> float
- property typeΒΆ
None( (_studio.BoneController)arg1) -> int
- class studio.HierarchyΒΆ
Bases:
instance- property boneΒΆ
None( (_studio.Hierarchy)arg1) -> int
- property endΒΆ
None( (_studio.Hierarchy)arg1) -> float
- property new_parentΒΆ
None( (_studio.Hierarchy)arg1) -> int
- property peakΒΆ
None( (_studio.Hierarchy)arg1) -> float
- property startΒΆ
None( (_studio.Hierarchy)arg1) -> int
- property tailΒΆ
None( (_studio.Hierarchy)arg1) -> float
- class studio.HitboxΒΆ
Bases:
instance- property boneΒΆ
None( (_studio.Hitbox)arg1) -> int
- property groupΒΆ
None( (_studio.Hitbox)arg1) -> int
- property maxΒΆ
None( (_studio.Hitbox)arg1) -> _mathlib.Vector
- property minΒΆ
None( (_studio.Hitbox)arg1) -> _mathlib.Vector
- property nameΒΆ
None( (_studio.Hitbox)arg1) -> str
- class studio.HitboxSetΒΆ
Bases:
instance- property hitboxes_countΒΆ
None( (_studio.HitboxSet)arg1) -> int
- property nameΒΆ
None( (_studio.HitboxSet)arg1) -> str
- class studio.ModelAttachmentΒΆ
Bases:
instance- property flagsΒΆ
None( (_studio.ModelAttachment)arg1) -> int
- property localΒΆ
None( (_studio.ModelAttachment)arg1) -> _mathlib.Matrix3x4
- property local_boneΒΆ
None( (_studio.ModelAttachment)arg1) -> int
- property nameΒΆ
None( (_studio.ModelAttachment)arg1) -> str
- property name_offsetΒΆ
None( (_studio.ModelAttachment)arg1) -> int
- class studio.ModelBoneΒΆ
Bases:
instance- get_procedure((ModelBone)arg1) _memory.PointerΒΆ
- property alignmentΒΆ
None( (_studio.ModelBone)arg1) -> _mathlib.Quaternion
- property contentsΒΆ
None( (_studio.ModelBone)arg1) -> int
- property flagsΒΆ
None( (_studio.ModelBone)arg1) -> int
- property nameΒΆ
None( (_studio.ModelBone)arg1) -> str
- property parentΒΆ
None( (_studio.ModelBone)arg1) -> int
- property physics_boneΒΆ
None( (_studio.ModelBone)arg1) -> int
- property positionΒΆ
None( (_studio.ModelBone)arg1) -> _mathlib.Vector
- property position_scaleΒΆ
None( (_studio.ModelBone)arg1) -> _mathlib.Vector
- property position_to_boneΒΆ
None( (_studio.ModelBone)arg1) -> _mathlib.Matrix3x4
- property procedural_typeΒΆ
None( (_studio.ModelBone)arg1) -> int
- property quaternionΒΆ
None( (_studio.ModelBone)arg1) -> _mathlib.Quaternion
- property radiant_eulerΒΆ
None( (_studio.ModelBone)arg1) -> _mathlib.RadianEuler
- property radiant_euler_scaleΒΆ
None( (_studio.ModelBone)arg1) -> _mathlib.Vector
- property surface_nameΒΆ
None( (_studio.ModelBone)arg1) -> str
- class studio.ModelHeaderΒΆ
Bases:
instance- get_attachment((ModelHeader)arg1, (_engines._sound.Channel)arg2) ModelAttachmentΒΆ
- get_bone_controller((ModelHeader)arg1, (_engines._sound.Channel)arg2) BoneControllerΒΆ
- property animations_offsetΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property attachments_countΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property bone_controllers_countΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property bone_controllers_offsetΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property bones_countΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property bones_offsetΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property checksumΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property contentsΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property eye_positionΒΆ
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- property flagsΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property hitbox_sets_countΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property hitbox_sets_offsetΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property hull_maxΒΆ
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- property hull_minΒΆ
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- property idΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property illumination_centerΒΆ
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- property local_animations_countΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property local_sequence_offsetΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property local_sequences_countΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property massΒΆ
None( (_studio.ModelHeader)arg1) -> float
- property nameΒΆ
None( (_studio.ModelHeader)arg1) -> str
- property versionΒΆ
None( (_studio.ModelHeader)arg1) -> int
- property view_maxΒΆ
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- property view_minΒΆ
None( (_studio.ModelHeader)arg1) -> _mathlib.Vector
- class studio.MovementΒΆ
Bases:
instance- property angleΒΆ
None( (_studio.Movement)arg1) -> float
- property end_frameΒΆ
None( (_studio.Movement)arg1) -> int
- property motion_flagsΒΆ
None( (_studio.Movement)arg1) -> int
- property positionΒΆ
None( (_studio.Movement)arg1) -> _mathlib.Vector
- property vectorΒΆ
None( (_studio.Movement)arg1) -> _mathlib.Vector
- property velocity_endΒΆ
None( (_studio.Movement)arg1) -> float
- property velocity_startΒΆ
None( (_studio.Movement)arg1) -> float
- class studio.SequenceΒΆ
Bases:
instance- get_animation_index((Sequence)arg1, (_engines._sound.Channel)arg2, (_engines._sound.Channel)arg3) intΒΆ
- property act_weightΒΆ
None( (_studio.Sequence)arg1) -> int
- property activityΒΆ
None( (_studio.Sequence)arg1) -> str
- property activity_indexΒΆ
None( (_studio.Sequence)arg1) -> int
- property activity_offsetΒΆ
None( (_studio.Sequence)arg1) -> int
- property animation_offsetΒΆ
None( (_studio.Sequence)arg1) -> int
- property blends_countΒΆ
None( (_studio.Sequence)arg1) -> int
- property entry_phaseΒΆ
None( (_studio.Sequence)arg1) -> float
- property events_countΒΆ
None( (_studio.Sequence)arg1) -> int
- property events_offsetΒΆ
None( (_studio.Sequence)arg1) -> int
- property exit_phaseΒΆ
None( (_studio.Sequence)arg1) -> float
- property fade_in_timeΒΆ
None( (_studio.Sequence)arg1) -> float
- property fade_out_timeΒΆ
None( (_studio.Sequence)arg1) -> float
- property flagsΒΆ
None( (_studio.Sequence)arg1) -> int
- property labelΒΆ
None( (_studio.Sequence)arg1) -> str
- property label_offsetΒΆ
None( (_studio.Sequence)arg1) -> int
- property lastframeΒΆ
None( (_studio.Sequence)arg1) -> float
- property local_entry_nodeΒΆ
None( (_studio.Sequence)arg1) -> int
- property local_exit_nodeΒΆ
None( (_studio.Sequence)arg1) -> int
- property maxΒΆ
None( (_studio.Sequence)arg1) -> _mathlib.Vector
- property minΒΆ
None( (_studio.Sequence)arg1) -> _mathlib.Vector
- property model_headerΒΆ
None( (_studio.Sequence)arg1) -> _studio.ModelHeader
- property movement_indexΒΆ
None( (_studio.Sequence)arg1) -> int
- property next_sequenceΒΆ
None( (_studio.Sequence)arg1) -> int
- property node_flagsΒΆ
None( (_studio.Sequence)arg1) -> int
- property poseΒΆ
None( (_studio.Sequence)arg1) -> int
- class studio.SequenceEventΒΆ
Bases:
instance- property cycleΒΆ
None( (_studio.SequenceEvent)arg1) -> float
- property eventΒΆ
None( (_studio.SequenceEvent)arg1) -> int
- property event_offsetΒΆ
None( (_studio.SequenceEvent)arg1) -> int
- property optionsΒΆ
None( (_studio.SequenceEvent)arg1) -> str
- property typeΒΆ
None( (_studio.SequenceEvent)arg1) -> int